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Old Dec 19, 2007, 12:24 AM // 00:24   #1
Pre-Searing Cadet
 
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Default Earth Builds (PvE) with Unsteady Ground Elite

Wondering if anybody has a PvE earth ele build with unsteady ground as elite
that they'd be willing to share with me (and anybody else who looks at my
thread :P). I currently have prophecies, factions, nightfall, and eye of the north.All build suggestions are and will be welcome

Just deleted current ele i had, so i guess now i can make him in any of the campaignes. Currently I don't know which one but if there is a certain one that eles are best in, please tell me. I'm going to be e/me but I can change secondary if need be.

Last edited by Silencing Sai; Dec 19, 2007 at 01:35 AM // 01:35..
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Old Dec 19, 2007, 01:14 AM // 01:14   #2
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Quote:
Originally Posted by Me in some other thread
[skill]unsteady ground[/skill]
[skill]stone daggers[/skill] or [skill]ebon hawk[/skill] or Magnetic Aura or some PvE skill.
[skill]eruption[/skill]
[skill]glyph of lesser energy[/skill]
[skill]ward against elements[/skill]
[skill]ward against melee[/skill]
[skill]earth attunement[/skill]
[skill]death pact signet[/skill]

Wards interchangeable, Eruption is a must.
No contest.
With the GW:EN skills, I'd be tempted to throw the Ebon Wisdom ward on there too to deal with the long recharges.

Seeing as how the only good things Earth truly does PvE-wise is Eruption and Ward vs Melee, I've also been toying around with [skill]glyph of renewal[/skill] + [skill]eruption[/skill]
That is, when I've not been C-Spacing everything with me para.
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Old Dec 19, 2007, 01:20 AM // 01:20   #3
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Nice, I'm prob gonna run that, unless somebody postes something better (which will be arduous)
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Old Dec 19, 2007, 01:22 AM // 01:22   #4
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But u might not need GoLE so I'm tryin to think if kinetic armor might work (tryin to see if i can fit that in my skill bar)
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Old Dec 19, 2007, 01:51 AM // 01:51   #5
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Quote:
Originally Posted by Silencing Sai
But u might not need GoLE so I'm tryin to think if kinetic armor might work (tryin to see if i can fit that in my skill bar)
Another Ward or Churning Earth if energy is fine.
Self-defense skills are pretty lame as they only affect you; a damage spell or a ward will go so much further.
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Old Dec 19, 2007, 01:51 AM // 01:51   #6
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A build that works well in HM is something like:

[skill]unsteady ground[/skill][skill]Churning Earth[/skill][skill]eruption[/skill][skill]arcane echo[/skill][skill]stone daggers[/skill][skill]glyph of lesser energy[/skill][skill]ward against melee[/skill] or [skill]ward against elements[/skill][skill]earth attunement[/skill]

You could swap [skill]stone daggers[/skill] for something else. Maybe [skill]obsidian flame[/skill] or [skill]ward against foes[/skill] or a rez, anything you like really.

Basically in HM it's great for keeping things in the AoE of both your spells and those of others. Good on the melee defense too. If they attack, they get knocked down. If they try to move, they get knocked down (since all foes in HM move faster than normal). If they do break out there's a good chance they'll be blinded and/or run into the wards. With a bit of timing you can use this build combined with 2-3 SH nukers (or any AoE nuker really) and just burn up a whole group. They may have more damage than you (but not by much) but you have the snares/melee defense.

In NM [skill]churning earth[/skill] doesn't have quite the same impact but you'll be doing more damage anyway and things don't run so easily so it evens out.

You could also squeeze in Mindbender if you could find a space for it. you'll get your nuke off a lot faster. A LOT faster.

Last edited by BigDave; Dec 19, 2007 at 01:55 AM // 01:55..
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